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Monty's Birthday Bash
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Quests Added
February 19, 2025
by
Brian Heagney
Quests Added (a la to do lists) After a lot of thought, I finally added a quest system in the form of "to do" notes so the player can be reminded of some of the tasks they need to complete. Every time...
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Achievement Notification Animation
January 28, 2025
by
Brian Heagney
Achievement Notification To make the achievements button a little more noticeable I programmed it to flash when an achievement is earned. (I also updated the ugly achievement icon.) Human Knocking To...
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Achievements!
January 22, 2025
by
Brian Heagney
I finally added a stand-in achievements system to hopefully make dying a bit more fun and worthwhile, and to maybe encourage the player to interact with the cat. Technical Breakdown of the Achievement...
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Dying in the Meat Grinder
January 19, 2025
by
Brian Heagney
Yesterday I added one more way to die: falling into the meat grinder. If you climb up the ladder just a bit too high, Monty "slips" and falls into the grinder (which mysteriously then turns on...?) an...
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Cat Puzzle
January 17, 2025
by
Brian Heagney
This update comes with a cute little optional cat dialogue puzzle. I'm not giving anything away with the puzzle, but there is an internal logic to how you navigate through the dialogue tree in order t...
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Updated GUI Inventory!
January 16, 2025
by
Brian Heagney
Auto-Closing Inventory Many people were annoyed that they couldn't just drag their mouse off of the inventory to shut it and continue with the game, so I rigged up some code to make that happen! Now t...
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Human Beats Up Monty!
January 12, 2025
by
Brian Heagney
Human Beats Up Monty! I made a very quick update where the human now beats up Monty if the player collides with the wandering human. This makes a lot more sense than Monty blowing up (which was design...
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Some GUI Updates +
January 10, 2025
by
Brian Heagney
After a long winter break I decided to add a few tiny little updates: Attic GUI: There is now a stand-in GUI that shows check boxes for finding the saw and dynamite. It's merely a stand-in at the mome...
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Update: Human wandering + pen
December 19, 2024
by
Brian Heagney
This update fixes a few things: 1. I replaced the "spoon" with a pen. This way, the interaction makes more sense. The human tries to extort Monty and tells him to sign the bill. When the player uses t...
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Fire Good
November 21, 2024
by
Brian Heagney
Fire For this latest update I animated a torch using Piskel, and programmed the attic so that Monty actually holds the torch in his hands when he lights the boxes on fire. Setting fire to the boxes is...
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New Character Illustration
November 18, 2024
by
Brian Heagney
#character design, #animation
I just added my first update to Monty's overall look. I started working in Inkscape for a vector drawing, but decided I liked the shaggy nature of Monty's outline, and the painterly skin texture. Over...
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Added my first crafting animation!
November 11, 2024
by
Brian Heagney
Tonight I learned how to create crafting animations for Adventure Game Studio! The Animation GUI process This first animation I added was for the helium tank to blow up the eyeballs into balloons. I w...
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Attic Puzzle and More
November 06, 2024
by
Brian Heagney
I just wanted to highlight a few updates to Monty's Birthday Bash: Verb Functionality After seeing a lot of players get extremely confused about what needed to be examined or taken, I decided to write...
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Added a (stand-in) Inventory UI
October 11, 2024
by
Brian Heagney
#UI
I just completed the first step of overhauling the default UI elements that come with Adventure Game Studio. I not only changed the buttons on the top menu bar, but I added a little chest opening and...
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