Quests Added (a la to do lists) After a lot of thought, I finally added a quest system in the form of "to do" notes so the player can be reminded of some of the...
Achievement Notification To make the achievements button a little more noticeable I programmed it to flash when an achievement is earned. (I also updated the ug...
I finally added a stand-in achievements system to hopefully make dying a bit more fun and worthwhile, and to maybe encourage the player to interact with the cat...
Yesterday I added one more way to die: falling into the meat grinder. If you climb up the ladder just a bit too high, Monty "slips" and falls into the grinder (...
This update comes with a cute little optional cat dialogue puzzle. I'm not giving anything away with the puzzle, but there is an internal logic to how you navig...
Auto-Closing Inventory Many people were annoyed that they couldn't just drag their mouse off of the inventory to shut it and continue with the game, so I rigged...
Human Beats Up Monty! I made a very quick update where the human now beats up Monty if the player collides with the wandering human. This makes a lot more sense...
After a long winter break I decided to add a few tiny little updates: Attic GUI: There is now a stand-in GUI that shows check boxes for finding the saw and dyna...