A downloadable game

Whalegunner

Sharks - they're after you.

Baby whales - that's your ammo (they expand and explode).

Unfortunately, the "ammo" doesn't kill the sharks... because I ran out of time.

Roles:

Sound Designer

Goal: Use Adobe's generate tone to create original sound effects

Most of the audio was created in Adobe Audition by tweaking generated tones. For instance, the whale song was created from three tones - two overlapping whale-ish tones, and one white noise sound for the breath. All tracks were exported seperately and then combined using Unreal's audio cues.


Sound Recipes:

Power Up

  • Generate tone: Sine | 0.2 seconds
  • begin @ 400 Hz (10Hz depth | 5 Hz rate)
  • end @ 1200 Hz (100 Hz depth | 40 Hz rate)
  • Overlay a few over each other on a multitrack, change pitch higher for each one, exponential fade ins & outs
Explosion (coming soon)
Whale sounds (coming soon)

3D Modeler

Goal: Speed model a best of some kind

Whale and shark models made in blender, roughly 10 minutes each.


Animator

Goal: Learn Blender's Animation process

Using simple armatures in Blender, I animated all creature animations. My favorite was figuring out how a shark would run after someone while out of water.

     


Updated 6 days ago
Published 11 days ago
StatusPrototype
AuthorBrian Heagney
GenreAction

Download

Download
WhaleGunner.zip 496 MB

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