One Good Room(s) GAM 1111 SP22
A downloadable game
ONE GOOD ROOM
This project is from GAM 1111 AAA Game Development Packages from the Spring of 2022. In this first-year game design course, each student designed a 1000 x 1000 x 1000 cm room with a unique theme.
ROOMS
1: Detective Room:
Find the keycard, insert it into the slot
2: Brochures:
Collect the brochures and perhaps a few other things too...
3: Target Practice:
Shoot all of the targets to open the door. Be quick though, they come back and you'll have to start over again.
4: Glowing Orbs:
Collect all of the glowing orbs before you can leave. (Unfortunately, building the lighting has destroyed this level and is unplayable at the moment. Not the designer's fault.)
5: Doom:
In this Doom-inspired room, you must find and collect the pick-ups in order to operate the exit door.
6: Family Guy Living Room:
A piece of the portrait is missing. Find it, replace it, and a wall will move to reveal the exit.
7: Pagoda:
Shoot your projectile at all of the floating lamps, find your way through the environment, and exit through a series of sliding screen doors.
8: Konami Code
Enter the beloved Konami Code to activate the rising chair. (psst: The Konami Code is" Up - Up - Down - Down - Left - Right - Left - Right - B - A - Start"
9: The Forbidden Button
Listen to the voice, will you heed its wishes? There are a couple of helpful tools lying around for you to find as well.
10: The Code
Search this alienesque corridor for a secret code in order to escape.
11: Production Studio
You are shrunk and must find the switches that will turn on the electricity so you can operate the elevator that will lead to your escape.
12: The Glowings
Collect the glowing orbs, but find the two missing pieces before you can leave.
13: Simple Hall
Follow your way through the winding hall to escape this level.
14: Behind the Walls
There are two buttons for you to find (press "E" to operate them). One is easy to find, the other may be hidden ... behind the walls...
15: Battery Warehouse
Collect batteries to make your way through this warehouse and to the eventual exit.
16: Glass Doors
Shoot the buttons, collect the collectibles, to eventually escape the room.
17: The Library
Finding all of the books in this mysterious library will reveal a button in a most unusual place...
18: Sacred Eggs
Collect the sacred eggs to reveal a hidden passageway to your escape.
19: Prison Escape
You are now a prisoner who must find a tool to dig a tunnel to escape!
20: NYC Studio
Fiddle with a statue to reveal the stairway to the loft, where you can investigate to find the way out.
DOWNLOAD
Download the zip, unzip anywhere, double-click the .exe.
PLAY
WASD movement, left-click to shoot, esc = quit
GITHUB
Feel free to download the source project files:
Status | Prototype |
Author | Brian Heagney |
Genre | Puzzle |